VOCABULARY

In this section we gather some common terms that are good to be familiar with when working with 3D content in WATCHOUT.

AXIS GIZMO

An axis gizmo is generally used to move, scale and rotate objects in 3D editors.

MESH

A mesh is a surface composed of a set of connected polygons.

POLYGON

A polygon is a surface defined by three or more vertices. In WATCHOUT each polygon is always a triangle and thereby defined by three vertices. Sometimes polygons are also referred to as faces or just triangles.

TEXTURE

A texture can be thought of as an image that is to be applied to a mesh surface.

UNIFORM SCALING

Uniform scaling means that x, y and z are scaled equally.

UV-COORDINATE

UV-coordinates are used to map an image/texture onto a polygon. UV-coordinates are also sometimes referred to as texture coordinates.

VERTEX

A vertex is a point in space. Three vertices form a triangle/polyon in a mesh.

WIREFRAME

Wireframe rendering means that each polygon edge is rendered as a visible line. The intention with this render mode is often to get a better understanding about the topology and polygon density of a mesh.