TIMELINE AND CUES
The timeline is the central workspace for placing, timing, and controlling content in a WATCHOUT show. Each timeline holds cues on layers that play over time.
A cue is one of the following types:
- Media cues — images, video, audio, models, captures, virtual displays, and compositions.
- Control cues — play, pause, and stop commands for timelines.
- Output cues — TCP, UDP, or HTTP messages to external systems.
- Variable cues — drive show variable values from the timeline.
- Marker cues — point-in-time annotations and named jump targets.
DMX lighting (Art-Net) is configured as an option on a media cue, covered in Art-Net Fixture Cues.
Start Here
The fundamentals of placing content and organizing your timeline.
- Understanding The Timeline - an overview of the timeline system and its key components
- Adding Media Cues - placing assets on the timeline, initial cue values, media sources, and the full set of cue properties
- Working with Layers - organizing cues vertically for compositing order and structural clarity
- Adjusting Timing - moving, trimming, snapping, looping, and fine-tuning cue timing with nanosecond precision
Cue Types
The different cue types available on the timeline and what each one does.
- Control Cues - Run, Pause, and Stop commands that control playback across timelines with optional jump positioning
- Marker Cues - point-in-time annotations for organization, operator reference, and as named jump targets
- Output Cues - sending TCP, UDP, and HTTP messages to external systems synchronized with timeline playback
- Variables and Variable Cues - numeric parameters driven by external inputs and timeline automation for reactive, interactive shows
- Art-Net Fixture Cues - DMX/Art-Net lighting control from the timeline with fixture definitions, addressing, and tween-based channel automation
Compositions and Organization
Tools for grouping, reusing, and managing complex timeline content.
- Compositions - nested timelines that group multiple cues into a single reusable entity with its own layers and timing
- Cue Sets and Variants - named variant groups for runtime media source switching (multi-language, branding, day/night)
- Stacking Order - controlling visual layering with By Layer and By Z compositing modes within and across timelines
Automation and Advanced Workflows
Expression-driven automation, live editing, and bulk timeline operations.
- Timeline Triggers and Expressions - expression-based rules that automate play, pause, and stop in response to variable values
- Conditional Cues - per-cue expression conditions that control whether media renders or control/output cues fire
- Blind Edit Mode - making changes in isolation without affecting live output, then committing when ready
- Insert and Delete Time - bulk time shifting for inserting gaps or removing dead time across the timeline
- Cues Window - a unified, searchable view of every cue across all timelines for auditing, filtering, and bulk operations
Output Reference
- Output Types Overview - the output cue (TCP, UDP, HTTP) and Art-Net on a media cue, with guidance on choosing between them