Display Properties
Display Properties control how each display is named, placed, routed, rendered, and calibrated. This is where most output troubleshooting and final show handoff happens.
This page maps the property groups. Each group is documented in full on the page linked beside it.
Open Display Properties
- Select a display in Stage or the Devices window.
- Open the Properties panel.
Many properties can be edited on several selected displays at once — useful for fast setup across large systems.
Property Groups
| Group | What it controls | Covered in |
|---|---|---|
| General | Name, Node / Address, Enabled, Color tag, Lock | Adding Displays |
| Placement | 2D position, size, rotation; for a 3D Projector: Eye, Target, Roll, lens shift, Width / Distance ratio | 3D Projector |
| Presentation | Stage tier visibility — which tiers may render on this display | Presentation (Tiers) below |
| Output | Output Type (GPU / SDI / ST 2110 / NDI® / Virtual), channel, resolution, Use as Input Resolution, ST 2110 stream addressing | Adding Displays, then the per-output page |
| Signal | Color depth and color space, SDI link type, interlaced, delay, max quality | HDR and Color Management |
| EDID | Capture and apply a display's EDID (GPU only) | GPU Output |
| Warp / Mask | Geometry correction, custom masks, automatic soft edges | Warp Geometry, Display Masks, Edge Blending |
| White Point | Per-display Red / Green / Blue trim for matching color across displays | HDR and Color Management |
| Calibration | NDI® calibration stream for camera-based alignment | Display Calibration |
| Test Pattern | Diagnostic output modes and the Render Info overlay | Test Patterns |
Per-output routing detail lives on the dedicated pages: GPU, SDI, ST 2110, NDI, and Virtual.
Presentation (Tiers)
The tiers mask determines which Stage tiers may render cues on a display. Use it to isolate content families — show-layer variants, rehearsal overlays, operator-only graphics — without changing cue geometry.
Notes
- Multi-select editing. Select several displays to edit shared properties at once.
- Resource conflict. If two displays are mapped to the same node and channel, WATCHOUT flags a conflict.
- Virtual displays need no node assignment. See Virtual Output.
Related
- Adding Displays — positioning vs routing, and the Add workflow.
- Devices Overview — the three device types and what they share.
NDI® is a registered trademark of Vizrt NDI AB.