Audio Volume
The Volume effect automates the loudness of cues that contain audio content. Whether you need music fade-ins, lowering music under narration, ambience balancing, or precisely timed silence points, the Volume effect provides keyframe-level control over audio levels within each cue's timeline.
Volume Effect
The Volume effect controls the playback volume of a cue's audio:
- Range: 0% to 100%
- Default: 100% (full volume)
- Unit: percentage
A value of 100% plays the audio at its original level. A value of 0% silences the audio completely. Intermediate values attenuate the audio proportionally. The range is hard-limited — you cannot amplify audio beyond 100% (the original source level). To increase perceived loudness, the source media itself must be louder.
Adding a Volume Effect
To add volume automation to a cue:
- Select one or more cues that contain audio in the Timeline.
- Open the Effect menu and click Volume, or press Alt+V.
- The Volume effect appears in the tween area beneath the cue, within the General group.
The effect starts at its default value of 100% (full volume). Add tween points at different times with different volume levels to shape the audio level over the cue's duration.
The Volume effect only affects cues that have audio content. Adding a volume effect to a purely visual cue (such as an image or video without an audio track) has no effect.
Common Use Cases
- Music fade-in — start at 0% and ramp to 100% over the desired duration. Use Cubic Out or Sinusoidal Out easing for a natural-sounding fade-in that reaches full volume gradually.
- Music fade-out — ramp from 100% to 0% at the end of the cue. Cubic In or Sinusoidal In easing produces a gradual, natural decay. Avoid Linear for audio fades — it tends to sound abrupt because human perception of loudness is logarithmic.
- Lowering music under narration — when a narration cue starts, reduce the background music cue's volume to 20–30% with a quick tween transition (0.3–0.5 seconds), hold it there for the voice-over, then ramp back to 100% when the narration ends. (This manual technique is commonly called ducking.)
- Layered ambience balancing — when multiple audio cues overlap (for example, music, ambient sound effects, and narration), use volume effects on each cue to set the relative levels. This creates a mix without requiring an external audio mixer.
- Silence points — drop volume to 0% at a specific moment (for example, during a dramatic pause) and restore it afterward.
- Gradual ambience transitions — in long ambient soundscapes, slowly cross-fade between two audio cues by ramping one down from 100% to 0% while ramping another up from 0% to 100%.
Volume Effect vs. Fades
The Volume effect and fades both affect audio, but they work differently:
| Volume Effect | Fades | |
|---|---|---|
| Scope | Audio only | Both opacity and volume (for compositions; opacity only for standard cues) |
| Control | Full keyframe control over the entire cue duration | Fixed ramp at start and/or end |
| Precision | Unlimited tween points with individual easing curves | Single duration and curve per fade |
| Best for | Complex volume automation, mid-cue level changes | Quick standard fade-in/out transitions |
When you apply a Fade-in or Fade-out to a Composition, the fade affects both the visual opacity and the audio volume of all cues inside the composition simultaneously. For standard media cues, fades affect only opacity — use the Volume effect for audio control.
If both a Volume effect and a composition-level fade are active, their effects combine (multiply). A volume effect at 50% during a composition fade at 50% results in 25% effective volume.
Shaping Audio Transitions
Easing curve selection is particularly important for volume effects because human hearing perceives loudness on a logarithmic scale. The same easing curve that looks smooth visually may sound abrupt for audio:
- For fade-ins: Use Out curves (Cubic Out, Sinusoidal Out, Quadratic Out). These start fast and slow down toward the end, which matches how we perceive a natural volume increase.
- For fade-outs: Use In curves (Cubic In, Sinusoidal In, Quadratic In). These start slowly and accelerate toward silence, producing a smooth perceptual decay.
- Avoid Linear easing for audio fades in most cases. A linearly decreasing volume level sounds like it drops quickly at first and then lingers at low levels, because our ears are more sensitive to changes in quiet sounds than loud sounds.
- For sharp cuts: Use Linear with a very short transition time (under 0.1 seconds) for a clean, intentional cut rather than a fade.
If an audio fade does not sound smooth, try switching from Linear to Cubic In (for fade-outs) or Cubic Out (for fade-ins). The difference is subtle visually but significant audibly.
Volume Effect, cueVolume, and masterVolume
The Volume effect is one of three controls that determine a cue's effective audio level:
- Volume effect — the keyframe-animated level described in this article, applied per cue on the timeline.
- cueVolume — a per-cue volume variable set in the cue's audio channel mapping matrix.
- masterVolume — a global volume variable set on the audio device that plays the output.
All three are multiplied together to produce the final output level. For example, a Volume effect at 50%, a cueVolume at 80%, and a masterVolume at 100% results in 40% effective output.
The cueVolume and masterVolume variables are configured in the audio channel mapping matrices on the cue and the audio device respectively. See Audio Devices — Audio Bus Routing for the device-side matrix.
Working with Multiple Audio Cues
In shows with multiple overlapping audio sources, the Volume effect on each cue controls only that cue's contribution to the audio mix. All active audio cues are mixed together at the output stage. There is no master volume effect — the combined output level is the sum of all playing audio cues at their respective volume levels.
To manage the overall mix:
- Use Volume effects on individual cues to set relative levels.
- Keep the total number of simultaneous full-volume audio cues reasonable to avoid output clipping.
- If total output is too loud, reduce the volume of the loudest contributor rather than trying to attenuate everything equally.
Combining with Other Effects
Volume effects can be coordinated with visual effects for cohesive transitions:
- Opacity + Volume — an audiovisual cue carries separate picture and sound streams. (An MP4 with embedded audio is imported as a composition that holds both.) Opacity fades only the picture and Volume fades only the sound, so add both effects with matching timing and easing to fade the whole cue in or out. Fades do this in one step on a composition.
- Position + Volume — reduce volume as content moves off-screen and increase it as content enters, creating a spatial audio effect.
- Blur + Volume — blur and quiet content simultaneously for a "fading into the background" effect that works on both visual and auditory levels.
Practical Tips
- Always preview audio transitions through the actual output routing path. Headphones and workstation speakers have different characteristics than the show's speaker system.
- When lowering music under narration, 20–30% background music volume is a common starting point. Adjust based on the relative loudness of the narration source and the music content.
- Keep fade-in and fade-out durations at least 0.1 seconds to avoid audible clicks or pops from abrupt level changes. Even "instant" cuts benefit from a very brief ramp.
- If your show uses Tween Expressions, you can drive volume from a variable for real-time level control during live operation — for example, linking a variable to an external fader via ArtNet or OSC.
- Volume at 0% silences the audio but does not stop playback. Volume and playback are separate by design — the cue keeps playing and its position keeps advancing, so restoring volume later resumes from the current position in the audio timeline.