NETWORK SETUP
WATCHOUT 7 is a distributed system where Producer, Director, Runner, and Asset Manager services communicate over a dedicated network to deliver synchronized multi-display playback. Correct network configuration is the foundation for reliable show operation - from initial device discovery through media distribution to frame-accurate synchronization. This chapter covers every aspect of getting your WATCHOUT network running and maintaining it over time.
Architecture and Basics
Understand how the network components fit together.
- Network Overview - the distributed architecture of Producer, Director, Runner, and Asset Manager services and how they coordinate across the network
- Display Servers - Runner nodes responsible for rendering and output, their hardware role, and how they connect to the production network
- Connecting Devices - binding displays, audio devices, and capture sources to discovered node aliases in your show
Protocols and Services
Network services and media transport protocols used by WATCHOUT.
- Firewall Configuration - required ports, installer-created firewall rules, and manual configuration for restrictive network environments
- NDI Video Sources - NDI ingest and output workflows for video-over-IP integration with cameras, switchers, and other NDI-enabled devices
- Capture Sources - Spout, Deltacast, and MediaFoundation capture for bringing live video into your show from local applications, professional capture cards, and USB devices
- Dante Audio - networked professional audio routing using Dante as an audio device type within WATCHOUT
- Time Synchronization - how all nodes share a precisely aligned clock for frame-accurate multi-display playback
Maintenance and Management
Day-to-day operations for keeping your WATCHOUT network healthy.
- Node Management and Maintenance - network actions for restarting services, rebooting nodes, and managing node health
- Remote File Access - browsing, uploading, and managing files on remote nodes from Producer over the network
- Working Directory Management - the per-node working directory where cached media, show files, and internal state are stored
- Software Updates - pushing software updates from Producer to remote nodes using the built-in update mechanism