DISPLAYS AND OUTPUTS

Displays are the foundation of every WATCHOUT show - they define where and how your content reaches the audience. Each display combines a stage placement, an output route (GPU, SDI, NDI, or Virtual), and signal settings into a single configurable unit. Getting display setup right is the first step toward seamless multi-screen presentations.

Start Here

Understand the basics of adding and configuring displays.

  • Adding Displays - the four output types (GPU, SDI, NDI, Virtual), creating your first display, and the relationship between stage placement and physical output
  • Display Properties - the complete reference for all property groups: General, Placement, Presentation, Output, Signal, Warp/Mask, Calibration, and Test Pattern
  • Display Grid Setup - rapidly configuring uniform tiled arrays (LED walls, monitor matrices, projection grids) with consistent resolution and spacing

Core Display Types

Different output scenarios require different display configurations.

  • Virtual Displays - internal texture buffers for pixel mapping, content re-routing, and layered compositing workflows that do not drive a physical output
  • 3D Mapping Projectors - projector-based 3D mapping with Eye/Target/Roll placement, lens parameters, and calibration point workflows
  • SDI Output - professional video transport with Single, Dual, and Quad-Link configurations for broadcast and downstream equipment

Geometry Correction and Blending

Tools for shaping output to fit real-world surfaces and multi-projector overlaps.

  • Edge Blending - complementary intensity gradients across projector overlap zones for seamless multi-projector images
  • Warp Geometry - mesh-based geometry correction for curved screens, angled projectors, non-rectangular targets, and domes
  • Display Masks - alpha-based mask overlays for hiding regions of rendered output, controlling light spill, and shaping non-rectangular boundaries

Color, Calibration, and Diagnostics

Fine-tuning output quality and verifying display setup.

  • HDR and Color Management - the color-managed rendering pipeline from asset decode through 16-bit linear compositing to SDR/HDR output
  • Display Calibration - NDI calibration streams, projector calibration via 3D point correspondences, EDID management, and external API integration
  • Test Patterns - five built-in diagnostic modes and the Render Info overlay for verifying signal routing and alignment
  • Compression Fundamentals - encoding vs. decoding, chroma subsampling, temporal compression, and why I-frame codecs matter for media servers