DISPLAYS AND OUTPUTS
Displays are the foundation of every WATCHOUT show - they define where and how your content reaches the audience. Each display combines a stage placement, an output route (GPU, SDI, NDI, or Virtual), and signal settings into a single configurable unit. Getting display setup right is the first step toward seamless multi-screen presentations.
Start Here
Understand the basics of adding and configuring displays.
- Adding Displays - the four output types (GPU, SDI, NDI, Virtual), creating your first display, and the relationship between stage placement and physical output
- Display Properties - the complete reference for all property groups: General, Placement, Presentation, Output, Signal, Warp/Mask, Calibration, and Test Pattern
- Display Grid Setup - rapidly configuring uniform tiled arrays (LED walls, monitor matrices, projection grids) with consistent resolution and spacing
Core Display Types
Different output scenarios require different display configurations.
- Virtual Displays - internal texture buffers for pixel mapping, content re-routing, and layered compositing workflows that do not drive a physical output
- 3D Mapping Projectors - projector-based 3D mapping with Eye/Target/Roll placement, lens parameters, and calibration point workflows
- SDI Output - professional video transport with Single, Dual, and Quad-Link configurations for broadcast and downstream equipment
Geometry Correction and Blending
Tools for shaping output to fit real-world surfaces and multi-projector overlaps.
- Edge Blending - complementary intensity gradients across projector overlap zones for seamless multi-projector images
- Warp Geometry - mesh-based geometry correction for curved screens, angled projectors, non-rectangular targets, and domes
- Display Masks - alpha-based mask overlays for hiding regions of rendered output, controlling light spill, and shaping non-rectangular boundaries
Color, Calibration, and Diagnostics
Fine-tuning output quality and verifying display setup.
- HDR and Color Management - the color-managed rendering pipeline from asset decode through 16-bit linear compositing to SDR/HDR output
- Display Calibration - NDI calibration streams, projector calibration via 3D point correspondences, EDID management, and external API integration
- Test Patterns - five built-in diagnostic modes and the Render Info overlay for verifying signal routing and alignment
- Compression Fundamentals - encoding vs. decoding, chroma subsampling, temporal compression, and why I-frame codecs matter for media servers