Display Properties
Display Properties control how each display is named, placed, routed, rendered, and calibrated. In practice, this panel is where most output troubleshooting and final show handoff work happens.
Open Display Properties
- Select a display in Stage or in the Devices pane.
- Open the Properties panel.
- Edit values in the display sections described below.
Many properties can be edited on multiple selected displays at once, which is useful for fast setup across large systems.
Property Groups at a Glance
| Group | Typical settings | Why it matters |
|---|---|---|
| General | Name, Node/Alias, Enabled, Color | Device identity and operator clarity |
| Placement | Position/orientation, projector eye/target | Visual alignment on Stage and in 3D mapping |
| Presentation | Stage tier visibility | Controls which tiers can show content |
| Output | Output type, channel, resolution, size mapping | Physical/virtual routing and raster behavior |
| Signal | Color depth/space, SDI link type, interlaced, delay, quality | Signal compatibility and image quality |
| Warp/Mask | Warp enable/edit, mask enable/edit, soft edges | Geometry correction and edge shaping |
| Calibration | NDI calibration stream, display asset context | Camera-based and imported calibration workflows |
| White Point | Per-display R/G/B trim | Cross-display color matching |
| Test Pattern | None/Muted/White/Masked/Pattern, overlay | Fast output verification and diagnostics |
General Properties
Use this section first, before deep signal tuning:
- Name - keep labels operator-readable and patch-sheet aligned.
- Node / Address (Alias) - host assignment for non-virtual displays.
- Enabled - output active state.
- Color - visual identification in Stage/Devices views.
For virtual displays, node assignment is not required.
Placement and Orientation
Placement settings control where the display exists in the show coordinate space.
For regular 2D displays, use placement tools to set position/size/orientation. For 3D projectors, additional parameters are available:
- Eye (projector position)
- Target (look-at point)
- Roll
- Lens shift
- Width/Distance ratio
Projector calibration lock options can prevent calibration from changing lens shift or width/distance ratio when those values are known and fixed.
Presentation (Tiers)
The tiers mask determines which Stage tiers are allowed to render cues on that display.
Use this to isolate content families (for example show layer variants, rehearsal overlays, operator-only graphics) without changing cue geometry.
Output Properties
| Property | Purpose |
|---|---|
| Output Type | GPU, SDI, NDI, or Virtual |
| Channel | Physical output index (GPU/SDI) |
| Resolution | Render target dimensions |
| Use as Input Resolution | Couples display size to output raster |
| Color Depth | Output precision (GPU) |
| Color Space | Display color pipeline target (GPU) |
| NDI Color Space | Stream color encoding (NDI) |
| SDI Link Type | SDI transport mode (SDI) |
| Interlaced | Interlaced output mode (NDI/SDI) |
| Delay Frames | Output delay compensation |
| Max Quality | Higher quality render path where needed |
Routing Notes
GPUandSDIrouting depends on node alias + channel.NDIrouting uses stream identity instead of a physical channel.Virtualhas no physical routing.
If two displays share the same route resources, WATCHOUT can report a resource conflict warning.
Resolution and Size Behavior
The Use as Input Resolution toggle controls how stage dimensions relate to output resolution:
- enabled: display size follows output resolution (common/default)
- disabled: display size is modeled independently from output raster
Use independent size only when you intentionally want design-space dimensions to differ from transmission raster.
Signal and EDID
Signal-related options are output-type dependent:
- GPU: color depth, color space, EDID selection/capture
- SDI: SDI link type
- NDI: NDI color space
- NDI/SDI: interlaced toggle
Additional controls:
- Delay (frames): fine timing offset (0-10 frames)
- Render with maximum quality: enables higher quality rendering path
Use non-default signal settings only when they solve a specific hardware or show requirement.
EDID Capture
EDID (Extended Display Identification Data) is a data block that displays transmit to describe their capabilities — supported resolutions, timing modes, color depth, and manufacturer information. WATCHOUT can capture and save a display's EDID data as an asset in the show.
To capture EDID:
- Select the GPU display in Device Properties.
- In the Output section, locate the EDID row.
- Click Save EDID.
The captured EDID is stored as an asset that you can reference later for troubleshooting or for applying to other displays. You can also select a previously captured EDID asset from the dropdown to apply it to the display, or choose Current Monitor to use the live EDID from the connected display hardware, or Keep to not send any EDID override.
The display must be enabled to capture its EDID. If the display is disabled, the Save EDID button will be inactive.
EDID capture is particularly useful in rental and staging environments where you need to document the exact display capabilities at each venue, or when troubleshooting resolution and timing issues where the display is not advertising the expected modes.
Signal and Calibration
Display-level calibration settings include:
- White point
- NDI calibration stream
- Render info overlay
- Warp/mask/soft-edge integration
Notes:
- NDI calibration stream is available for GPU display workflows that use camera-based alignment.
- Imported canvas/display-asset workflows may show additional calibration context.
Warp, Mask, and Soft Edges
Display shaping tools are configured per display:
- Warp: enable/disable and open warp editor
- Mask: enable/disable and open mask editor
- Automatic soft edges: blend setup for overlap workflows
- Soft-edge gamma: edge blend response trim
Use these together for projector blending and irregular output surfaces.
White Point and Test Pattern
White Point
Per-display red/green/blue white point controls are used to match output color temperature between displays.
Test Pattern
Diagnostic output modes are available per display:
None(normal playback)MutedWhiteMaskedPattern
The Show Overlay / Render Info toggle helps identify outputs during setup.